Dinner at Lionlodge
Different values: 4
=====================================
object {Dinner at Lionlodge}
    _id : string {Dinner at Lionlodge._id} (all different values)
    folder : string {Dinner at Lionlodge.folder} (same value: 7HYmLnzRBvGmIWp6)
    img : string {Dinner at Lionlodge.img} (all different values)
    items : array<object> {Dinner at Lionlodge.items}
        Length: min=32 max=53
        Value type: object {Dinner at Lionlodge.items.[]}
            _id : string {Dinner at Lionlodge.items.[]._id} (163 different values)
            img : string {Dinner at Lionlodge.items.[].img} (96 different values)
            name : string {Dinner at Lionlodge.items.[].name} (154 different values)
            sort : integer {Dinner at Lionlodge.items.[].sort} (9 different values)
                0 (x152)
                100 (x3)
                200 (x2)
                300 (x1)
                400 (x1)
                500 (x1)
                1800 (x1)
                600 (x1)
                900 (x1)
            system : object {Dinner at Lionlodge.items.[].system}
                description : object {Dinner at Lionlodge.items.[].system.description}
                    value : string {Dinner at Lionlodge.items.[].system.description.value} (142 different values)
                [mod] : object {Dinner at Lionlodge.items.[].system.mod}
                    value : integer {Dinner at Lionlodge.items.[].system.mod.value} (same value: 0)
                [proficient] : object {Dinner at Lionlodge.items.[].system.proficient}
                    value : integer {Dinner at Lionlodge.items.[].system.proficient.value} (2 different values)
                        1 (x5)
                        2 (x1)
                publication : object {Dinner at Lionlodge.items.[].system.publication}
                    license : string {Dinner at Lionlodge.items.[].system.publication.license} (2 different values)
                        OGL (x156)
                        ORC (x7)
                    remaster : boolean {Dinner at Lionlodge.items.[].system.publication.remaster} (2 different values)
                        False (x156)
                        True (x7)
                    title : string {Dinner at Lionlodge.items.[].system.publication.title} (8 different values)
                         (x13)
                        Pathfinder Lost Omens Ancestry Guide (x13)
                        Pathfinder Core Rulebook (x123)
                        Pathfinder Advanced Player's Guide (x4)
                        Pathfinder #160: Assault on Hunting Lodge Seven (x1)
                        Pathfinder Player Core (x7)
                        Pathfinder Lost Omens Gods & Magic (x1)
                        Pathfinder Lost Omens The Mwangi Expanse (x1)
                rules : ###FoundryRulesObject###
                [slug] : string {Dinner at Lionlodge.items.[].system.slug} (140 different values)
                [ancestry] : object {Dinner at Lionlodge.items.[].system.ancestry}
                    name : string {Dinner at Lionlodge.items.[].system.ancestry.name} (3 different values)
                        Fleshwarp (x1)
                        Kitsune (x1)
                        Strix (x1)
                    slug : string {Dinner at Lionlodge.items.[].system.ancestry.slug} (3 different values)
                        fleshwarp (x1)
                        kitsune (x1)
                        strix (x1)
                    uuid : string {Dinner at Lionlodge.items.[].system.ancestry.uuid} (3 different values)
                        Compendium.pf2e.ancestries.Item.FXlXmNBFiiz9oasi (x1)
                        Compendium.pf2e.ancestries.Item.4BL5wf1VF9feC2rY (x1)
                        Compendium.pf2e.ancestries.Item.GXcC6oVa5quzgNHD (x1)
                [traits] : object {Dinner at Lionlodge.items.[].system.traits}
                    [rarity] : string {Dinner at Lionlodge.items.[].system.traits.rarity} (3 different values)
                        common (x142)
                        uncommon (x6)
                        rare (x2)
                    [value] : array<string> {Dinner at Lionlodge.items.[].system.traits.value}
                        Length: min=0 max=9
                        Value type: string {Dinner at Lionlodge.items.[].system.traits.value.[]} (78 different values)
                    [traditions] : array<string> {Dinner at Lionlodge.items.[].system.traits.traditions}
                        Length: min=0 max=4
                        Value type: string {Dinner at Lionlodge.items.[].system.traits.traditions.[]} (all different values)
                    [selected] : object {Dinner at Lionlodge.items.[].system.traits.selected}
                        [sorcerer] : string {Dinner at Lionlodge.items.[].system.traits.selected.sorcerer} (same value: Sorcerer)
                        ranger : string {Dinner at Lionlodge.items.[].system.traits.selected.ranger} (same value: Ranger)
                    [otherTags] : array<string> {Dinner at Lionlodge.items.[].system.traits.otherTags}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.traits.otherTags.[]} (same value: sorcerer-bloodline)
                [boosts] : object {Dinner at Lionlodge.items.[].system.boosts}
                    0 : object {Dinner at Lionlodge.items.[].system.boosts.0}
                        [selected] : string {Dinner at Lionlodge.items.[].system.boosts.0.selected} (3 different values)
                            cha (x2)
                            dex (x1)
                            str (x1)
                        value : array<string> {Dinner at Lionlodge.items.[].system.boosts.0.value}
                            Length: min=1 max=2
                            Value type: string {Dinner at Lionlodge.items.[].system.boosts.0.value.[]} (5 different values)
                                cha (x5)
                                int (x2)
                                con (x2)
                                dex (x2)
                                str (x1)
                    1 : object {Dinner at Lionlodge.items.[].system.boosts.1}
                        [selected] : string {Dinner at Lionlodge.items.[].system.boosts.1.selected} (3 different values)
                            dex (x2)
                            wis (x1)
                            con (x1)
                        value : array<string> {Dinner at Lionlodge.items.[].system.boosts.1.value}
                            Length: min=0 max=6
                            Value type: string {Dinner at Lionlodge.items.[].system.boosts.1.value.[]} (6 different values)
                                cha (x4)
                                con (x4)
                                dex (x5)
                                int (x4)
                                str (x4)
                                wis (x4)
                    [2] : object {Dinner at Lionlodge.items.[].system.boosts.2}
                        [selected] : string {Dinner at Lionlodge.items.[].system.boosts.2.selected} (2 different values)
                            cha (x2)
                            wis (x1)
                        value : array<string> {Dinner at Lionlodge.items.[].system.boosts.2.value}
                            Length: min=6 max=6
                            Value type: string {Dinner at Lionlodge.items.[].system.boosts.2.value.[]} (6 different values)
                                str (x4)
                                dex (x4)
                                con (x4)
                                int (x4)
                                wis (x4)
                                cha (x4)
                [items] : object {Dinner at Lionlodge.items.[].system.items}
                    [l6z49] : object {Dinner at Lionlodge.items.[].system.items.l6z49}
                        img : string {Dinner at Lionlodge.items.[].system.items.l6z49.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.l6z49.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.l6z49.name} (same value: Oddity Identification)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.l6z49.uuid} (same value: Compendium.pf2e.feats-srd.Item.Oddity Identification)
                    [2dihl] : object {Dinner at Lionlodge.items.[].system.items.2dihl}
                        img : string {Dinner at Lionlodge.items.[].system.items.2dihl.img} (same value: icons/sundries/books/book-symbol-spiral-silver-blue.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.2dihl.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.2dihl.name} (same value: Spell Repertoire (Sorcerer))
                        uuid : string {Dinner at Lionlodge.items.[].system.items.2dihl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Spell Repertoire (Sorcerer))
                    [4r1hh] : object {Dinner at Lionlodge.items.[].system.items.4r1hh}
                        img : string {Dinner at Lionlodge.items.[].system.items.4r1hh.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.4r1hh.level} (same value: 17)
                        name : string {Dinner at Lionlodge.items.[].system.items.4r1hh.name} (same value: Resolve)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.4r1hh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [5wsjn] : object {Dinner at Lionlodge.items.[].system.items.5wsjn}
                        img : string {Dinner at Lionlodge.items.[].system.items.5wsjn.img} (same value: icons/creatures/eyes/human-single-blue.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.5wsjn.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.5wsjn.name} (same value: Alertness)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.5wsjn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
                    [7nvmf] : object {Dinner at Lionlodge.items.[].system.items.7nvmf}
                        img : string {Dinner at Lionlodge.items.[].system.items.7nvmf.img} (same value: icons/commodities/treasure/token-engraved-eye-red.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.7nvmf.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.7nvmf.name} (same value: Bloodline Paragon)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.7nvmf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Paragon)
                    [b6ose] : object {Dinner at Lionlodge.items.[].system.items.b6ose}
                        img : string {Dinner at Lionlodge.items.[].system.items.b6ose.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.b6ose.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.b6ose.name} (same value: Lightning Reflexes)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.b6ose.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
                    [ds47l] : object {Dinner at Lionlodge.items.[].system.items.ds47l}
                        img : string {Dinner at Lionlodge.items.[].system.items.ds47l.img} (same value: systems/pf2e/icons/features/classes/weapon-expertise.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.ds47l.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.ds47l.name} (same value: Weapon Expertise)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ds47l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Expertise)
                    [erm0v] : object {Dinner at Lionlodge.items.[].system.items.erm0v}
                        img : string {Dinner at Lionlodge.items.[].system.items.erm0v.img} (same value: icons/sundries/books/book-backed-silver-gold.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.erm0v.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.erm0v.name} (same value: Expert Spellcaster)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.erm0v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Expert Spellcaster)
                    [i55qe] : object {Dinner at Lionlodge.items.[].system.items.i55qe}
                        img : string {Dinner at Lionlodge.items.[].system.items.i55qe.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.i55qe.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.i55qe.name} (same value: Weapon Specialization)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.i55qe.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [jx0fg] : object {Dinner at Lionlodge.items.[].system.items.jx0fg}
                        img : string {Dinner at Lionlodge.items.[].system.items.jx0fg.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.jx0fg.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.jx0fg.name} (same value: Sorcerer Spellcasting)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.jx0fg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sorcerer Spellcasting)
                    [pryw9] : object {Dinner at Lionlodge.items.[].system.items.pryw9}
                        img : string {Dinner at Lionlodge.items.[].system.items.pryw9.img} (same value: systems/pf2e/icons/features/classes/signature-spells-sorcerer.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.pryw9.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.pryw9.name} (same value: Signature Spells)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.pryw9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Signature Spells)
                    [q2jao] : object {Dinner at Lionlodge.items.[].system.items.q2jao}
                        img : string {Dinner at Lionlodge.items.[].system.items.q2jao.img} (same value: icons/equipment/back/cloak-collared-pink-gold.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.q2jao.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.q2jao.name} (same value: Defensive Robes)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.q2jao.uuid} (same value: Compendium.pf2e.classfeatures.Item.Defensive Robes)
                    [q8nk5] : object {Dinner at Lionlodge.items.[].system.items.q8nk5}
                        img : string {Dinner at Lionlodge.items.[].system.items.q8nk5.img} (same value: icons/sundries/books/book-open-purple.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.q8nk5.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.q8nk5.name} (same value: Legendary Spellcaster)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.q8nk5.uuid} (same value: Compendium.pf2e.classfeatures.Item.Legendary Spellcaster)
                    [qimsg] : object {Dinner at Lionlodge.items.[].system.items.qimsg}
                        img : string {Dinner at Lionlodge.items.[].system.items.qimsg.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.qimsg.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.qimsg.name} (same value: Bloodline)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.qimsg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline)
                    [r346v] : object {Dinner at Lionlodge.items.[].system.items.r346v}
                        img : string {Dinner at Lionlodge.items.[].system.items.r346v.img} (same value: systems/pf2e/icons/features/classes/bloodline-spells.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.r346v.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.r346v.name} (same value: Bloodline Spells)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.r346v.uuid} (same value: Compendium.pf2e.classfeatures.Item.Bloodline Spells)
                    [tr1s2] : object {Dinner at Lionlodge.items.[].system.items.tr1s2}
                        img : string {Dinner at Lionlodge.items.[].system.items.tr1s2.img} (same value: systems/pf2e/icons/features/classes/magical-fortitude.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.tr1s2.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.tr1s2.name} (same value: Magical Fortitude)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.tr1s2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Magical Fortitude)
                    [zmu64] : object {Dinner at Lionlodge.items.[].system.items.zmu64}
                        img : string {Dinner at Lionlodge.items.[].system.items.zmu64.img} (same value: icons/skills/trades/academics-book-study-purple.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.zmu64.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.zmu64.name} (same value: Master Spellcaster)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.zmu64.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Spellcaster)
                    [31xm9] : object {Dinner at Lionlodge.items.[].system.items.31xm9}
                        img : string {Dinner at Lionlodge.items.[].system.items.31xm9.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
                        level : integer {Dinner at Lionlodge.items.[].system.items.31xm9.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.31xm9.name} (same value: Unusual Anatomy)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.31xm9.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Unusual Anatomy)
                    [m0e3x] : object {Dinner at Lionlodge.items.[].system.items.m0e3x}
                        img : string {Dinner at Lionlodge.items.[].system.items.m0e3x.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.m0e3x.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.m0e3x.name} (same value: Specialty Crafting)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.m0e3x.uuid} (same value: Compendium.pf2e.feats-srd.Item.Specialty Crafting)
                    [5ydlu] : object {Dinner at Lionlodge.items.[].system.items.5ydlu}
                        img : string {Dinner at Lionlodge.items.[].system.items.5ydlu.img} (same value: icons/creatures/mammals/bull-horns-eyes-glowin-orange.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.5ydlu.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.5ydlu.name} (same value: Resolve)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.5ydlu.uuid} (same value: Compendium.pf2e.classfeatures.Item.Resolve)
                    [765ut] : object {Dinner at Lionlodge.items.[].system.items.765ut}
                        img : string {Dinner at Lionlodge.items.[].system.items.765ut.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.765ut.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.765ut.name} (same value: Second Doctrine)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.765ut.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Doctrine)
                    [7gkd0] : object {Dinner at Lionlodge.items.[].system.items.7gkd0}
                        img : string {Dinner at Lionlodge.items.[].system.items.7gkd0.img} (same value: icons/magic/fire/flame-burning-hand-white.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.7gkd0.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.7gkd0.name} (same value: Divine Font)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.7gkd0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Font)
                    [ckmdj] : object {Dinner at Lionlodge.items.[].system.items.ckmdj}
                        img : string {Dinner at Lionlodge.items.[].system.items.ckmdj.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.ckmdj.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.ckmdj.name} (same value: Fourth Doctrine)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ckmdj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fourth Doctrine)
                    [cwo2e] : object {Dinner at Lionlodge.items.[].system.items.cwo2e}
                        img : string {Dinner at Lionlodge.items.[].system.items.cwo2e.img} (same value: systems/pf2e/icons/features/classes/deity.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.cwo2e.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.cwo2e.name} (same value: Deity)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.cwo2e.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deity (Cleric))
                    [dic6f] : object {Dinner at Lionlodge.items.[].system.items.dic6f}
                        img : string {Dinner at Lionlodge.items.[].system.items.dic6f.img} (same value: icons/weapons/axes/axe-double-gold.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.dic6f.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.dic6f.name} (same value: Divine Spellcasting (Cleric))
                        uuid : string {Dinner at Lionlodge.items.[].system.items.dic6f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Cleric Spellcasting)
                    [ilsvf] : object {Dinner at Lionlodge.items.[].system.items.ilsvf}
                        img : string {Dinner at Lionlodge.items.[].system.items.ilsvf.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.ilsvf.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.ilsvf.name} (same value: Doctrine)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ilsvf.uuid} (same value: Compendium.pf2e.classfeatures.Item.Doctrine)
                    [m28zo] : object {Dinner at Lionlodge.items.[].system.items.m28zo}
                        img : string {Dinner at Lionlodge.items.[].system.items.m28zo.img} (same value: icons/magic/symbols/cross-circle-blue.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.m28zo.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.m28zo.name} (same value: Anathema (Cleric))
                        uuid : string {Dinner at Lionlodge.items.[].system.items.m28zo.uuid} (same value: Compendium.pf2e.classfeatures.Item.Anathema (Cleric))
                    [oj8f7] : object {Dinner at Lionlodge.items.[].system.items.oj8f7}
                        img : string {Dinner at Lionlodge.items.[].system.items.oj8f7.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.oj8f7.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.oj8f7.name} (same value: First Doctrine)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.oj8f7.uuid} (same value: Compendium.pf2e.classfeatures.Item.First Doctrine)
                    [ozqxv] : object {Dinner at Lionlodge.items.[].system.items.ozqxv}
                        img : string {Dinner at Lionlodge.items.[].system.items.ozqxv.img} (same value: icons/creatures/eyes/human-single-blue.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.ozqxv.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.ozqxv.name} (same value: Alertness)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.ozqxv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Alertness)
                    [r47we] : object {Dinner at Lionlodge.items.[].system.items.r47we}
                        img : string {Dinner at Lionlodge.items.[].system.items.r47we.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.r47we.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.r47we.name} (same value: Fifth Doctrine)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.r47we.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fifth Doctrine)
                    [uzcka] : object {Dinner at Lionlodge.items.[].system.items.uzcka}
                        img : string {Dinner at Lionlodge.items.[].system.items.uzcka.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.uzcka.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.uzcka.name} (same value: Third Doctrine)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.uzcka.uuid} (same value: Compendium.pf2e.classfeatures.Item.Third Doctrine)
                    [vmpzh] : object {Dinner at Lionlodge.items.[].system.items.vmpzh}
                        img : string {Dinner at Lionlodge.items.[].system.items.vmpzh.img} (same value: icons/magic/symbols/star-rising-purple.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.vmpzh.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.vmpzh.name} (same value: Miraculous Spell)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.vmpzh.uuid} (same value: Compendium.pf2e.classfeatures.Item.Miraculous Spell)
                    [vpn62] : object {Dinner at Lionlodge.items.[].system.items.vpn62}
                        img : string {Dinner at Lionlodge.items.[].system.items.vpn62.img} (same value: icons/magic/symbols/symbol-lightning-bolt.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.vpn62.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.vpn62.name} (same value: Lightning Reflexes)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.vpn62.uuid} (same value: Compendium.pf2e.classfeatures.Item.Reflex Expertise)
                    [xe44z] : object {Dinner at Lionlodge.items.[].system.items.xe44z}
                        img : string {Dinner at Lionlodge.items.[].system.items.xe44z.img} (same value: icons/creatures/abilities/wings-birdlike-blue.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.xe44z.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.xe44z.name} (same value: Divine Defense)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.xe44z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Divine Defense)
                    [z2puy] : object {Dinner at Lionlodge.items.[].system.items.z2puy}
                        img : string {Dinner at Lionlodge.items.[].system.items.z2puy.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.z2puy.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.z2puy.name} (same value: Final Doctrine)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.z2puy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Final Doctrine)
                    [zrd25] : object {Dinner at Lionlodge.items.[].system.items.zrd25}
                        img : string {Dinner at Lionlodge.items.[].system.items.zrd25.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.zrd25.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.zrd25.name} (same value: Weapon Specialization)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.zrd25.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [xhq7h] : object {Dinner at Lionlodge.items.[].system.items.xhq7h}
                        img : string {Dinner at Lionlodge.items.[].system.items.xhq7h.img} (same value: systems/pf2e/icons/features/ancestry/draconic-exemplar.webp)
                        level : string {Dinner at Lionlodge.items.[].system.items.xhq7h.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.xhq7h.name} (same value: Draconic Exemplar)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.xhq7h.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Draconic Exemplar)
                    [wkfyj] : object {Dinner at Lionlodge.items.[].system.items.wkfyj}
                        img : string {Dinner at Lionlodge.items.[].system.items.wkfyj.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.wkfyj.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.wkfyj.name} (same value: Intimidating Glare)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.wkfyj.uuid} (same value: Compendium.pf2e.feats-srd.Item.Intimidating Glare)
                    [07lzm] : object {Dinner at Lionlodge.items.[].system.items.07lzm}
                        img : string {Dinner at Lionlodge.items.[].system.items.07lzm.img} (same value: icons/weapons/bows/shortbow-recurve-yellow-blue.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.07lzm.level} (same value: 17)
                        name : string {Dinner at Lionlodge.items.[].system.items.07lzm.name} (same value: Masterful Hunter)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.07lzm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Masterful Hunter)
                    [3k9vv] : object {Dinner at Lionlodge.items.[].system.items.3k9vv}
                        img : string {Dinner at Lionlodge.items.[].system.items.3k9vv.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.3k9vv.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.3k9vv.name} (same value: Weapon Specialization)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.3k9vv.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [7gij8] : object {Dinner at Lionlodge.items.[].system.items.7gij8}
                        img : string {Dinner at Lionlodge.items.[].system.items.7gij8.img} (same value: icons/skills/ranged/arrow-flying-ornate-gold.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.7gij8.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.7gij8.name} (same value: Nature's Edge)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.7gij8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Nature's Edge)
                    [86ooy] : object {Dinner at Lionlodge.items.[].system.items.86ooy}
                        img : string {Dinner at Lionlodge.items.[].system.items.86ooy.img} (same value: icons/magic/nature/root-vine-entangle-foot-green.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.86ooy.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.86ooy.name} (same value: Trackless Step)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.86ooy.uuid} (same value: Compendium.pf2e.classfeatures.Item.Trackless Journey)
                    [8er6c] : object {Dinner at Lionlodge.items.[].system.items.8er6c}
                        img : string {Dinner at Lionlodge.items.[].system.items.8er6c.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.8er6c.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.8er6c.name} (same value: Incredible Senses)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.8er6c.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend)
                    [9412w] : object {Dinner at Lionlodge.items.[].system.items.9412w}
                        img : string {Dinner at Lionlodge.items.[].system.items.9412w.img} (same value: icons/equipment/chest/breastplate-quilted-brown.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.9412w.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.9412w.name} (same value: Medium Armor Expertise)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.9412w.uuid} (same value: Compendium.pf2e.classfeatures.Item.Medium Armor Expertise)
                    [bhe5z] : object {Dinner at Lionlodge.items.[].system.items.bhe5z}
                        img : string {Dinner at Lionlodge.items.[].system.items.bhe5z.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.bhe5z.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.bhe5z.name} (same value: Hunter's Edge)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.bhe5z.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunter's Edge)
                    [bucqx] : object {Dinner at Lionlodge.items.[].system.items.bucqx}
                        img : string {Dinner at Lionlodge.items.[].system.items.bucqx.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.bucqx.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.bucqx.name} (same value: Improved Evasion)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.bucqx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion)
                    [bv3vc] : object {Dinner at Lionlodge.items.[].system.items.bv3vc}
                        img : string {Dinner at Lionlodge.items.[].system.items.bv3vc.img} (same value: icons/creatures/invertebrates/spider-pink-purple.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.bv3vc.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.bv3vc.name} (same value: Swift Prey)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.bv3vc.uuid} (same value: Compendium.pf2e.classfeatures.Item.Swift Prey)
                    [djh8f] : object {Dinner at Lionlodge.items.[].system.items.djh8f}
                        img : string {Dinner at Lionlodge.items.[].system.items.djh8f.img} (same value: icons/commodities/leather/leather-studded-tan.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.djh8f.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.djh8f.name} (same value: Second Skin)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.djh8f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Second Skin)
                    [e3ees] : object {Dinner at Lionlodge.items.[].system.items.e3ees}
                        img : string {Dinner at Lionlodge.items.[].system.items.e3ees.img} (same value: icons/creatures/mammals/bull-horned-blue.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.e3ees.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.e3ees.name} (same value: Juggernaut)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.e3ees.uuid} (same value: Compendium.pf2e.classfeatures.Item.Juggernaut)
                    [eekwl] : object {Dinner at Lionlodge.items.[].system.items.eekwl}
                        img : string {Dinner at Lionlodge.items.[].system.items.eekwl.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.eekwl.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.eekwl.name} (same value: Evasion)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.eekwl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
                    [eha1f] : object {Dinner at Lionlodge.items.[].system.items.eha1f}
                        img : string {Dinner at Lionlodge.items.[].system.items.eha1f.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.eha1f.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.eha1f.name} (same value: Greater Weapon Specialization (Level 15))
                        uuid : string {Dinner at Lionlodge.items.[].system.items.eha1f.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
                    [iyqmb] : object {Dinner at Lionlodge.items.[].system.items.iyqmb}
                        img : string {Dinner at Lionlodge.items.[].system.items.iyqmb.img} (same value: icons/equipment/feet/boots-leather-laced-brown.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.iyqmb.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.iyqmb.name} (same value: Wild Stride)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.iyqmb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Unimpeded Journey)
                    [jhhhl] : object {Dinner at Lionlodge.items.[].system.items.jhhhl}
                        img : string {Dinner at Lionlodge.items.[].system.items.jhhhl.img} (same value: systems/pf2e/icons/features/classes/ranger-weapon-expertise.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.jhhhl.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.jhhhl.name} (same value: Ranger Weapon Expertise)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.jhhhl.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Weapon Expertise)
                    [lzbwg] : object {Dinner at Lionlodge.items.[].system.items.lzbwg}
                        img : string {Dinner at Lionlodge.items.[].system.items.lzbwg.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.lzbwg.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.lzbwg.name} (same value: Vigilant Senses)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.lzbwg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
                    [nvyh4] : object {Dinner at Lionlodge.items.[].system.items.nvyh4}
                        img : string {Dinner at Lionlodge.items.[].system.items.nvyh4.img} (same value: systems/pf2e/icons/features/classes/weapon-mastery.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.nvyh4.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.nvyh4.name} (same value: Weapon Mastery)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.nvyh4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Martial Weapon Mastery)
                    [q4kx8] : object {Dinner at Lionlodge.items.[].system.items.q4kx8}
                        img : string {Dinner at Lionlodge.items.[].system.items.q4kx8.img} (same value: systems/pf2e/icons/features/classes/iron-will.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.q4kx8.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.q4kx8.name} (same value: Iron Will)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.q4kx8.uuid} (same value: Compendium.pf2e.classfeatures.Item.Iron Will)
                    [s7kqn] : object {Dinner at Lionlodge.items.[].system.items.s7kqn}
                        img : string {Dinner at Lionlodge.items.[].system.items.s7kqn.img} (same value: icons/creatures/eyes/humanoid-single-red-brown.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.s7kqn.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.s7kqn.name} (same value: Hunt Prey)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.s7kqn.uuid} (same value: Compendium.pf2e.classfeatures.Item.Hunt Prey)
                    [upgl9] : object {Dinner at Lionlodge.items.[].system.items.upgl9}
                        img : string {Dinner at Lionlodge.items.[].system.items.upgl9.img} (same value: icons/skills/ranged/target-bullseye-arrow-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.upgl9.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.upgl9.name} (same value: Ranger Expertise)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.upgl9.uuid} (same value: Compendium.pf2e.classfeatures.Item.Ranger Expertise)
                    [cxx9n] : object {Dinner at Lionlodge.items.[].system.items.cxx9n}
                        img : string {Dinner at Lionlodge.items.[].system.items.cxx9n.img} (same value: icons/sundries/books/book-red-exclamation.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.cxx9n.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.cxx9n.name} (same value: Multilingual)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.cxx9n.uuid} (same value: Compendium.pf2e.feats-srd.Item.Multilingual)
                    [0kdn2] : object {Dinner at Lionlodge.items.[].system.items.0kdn2}
                        img : string {Dinner at Lionlodge.items.[].system.items.0kdn2.img} (same value: systems/pf2e/icons/features/classes/weapon-specialization.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.0kdn2.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.0kdn2.name} (same value: Weapon Specialization)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.0kdn2.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Specialization)
                    [1nwhg] : object {Dinner at Lionlodge.items.[].system.items.1nwhg}
                        img : string {Dinner at Lionlodge.items.[].system.items.1nwhg.img} (same value: systems/pf2e/icons/features/classes/weapon-tricks.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.1nwhg.level} (same value: 5)
                        name : string {Dinner at Lionlodge.items.[].system.items.1nwhg.name} (same value: Weapon Tricks)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.1nwhg.uuid} (same value: Compendium.pf2e.classfeatures.Item.Weapon Tricks)
                    [1zn3l] : object {Dinner at Lionlodge.items.[].system.items.1zn3l}
                        img : string {Dinner at Lionlodge.items.[].system.items.1zn3l.img} (same value: icons/equipment/chest/breastplate-rivited-red.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.1zn3l.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.1zn3l.name} (same value: Light Armor Mastery)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.1zn3l.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Mastery)
                    [2xl4q] : object {Dinner at Lionlodge.items.[].system.items.2xl4q}
                        img : string {Dinner at Lionlodge.items.[].system.items.2xl4q.img} (same value: icons/weapons/swords/swords-short.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.2xl4q.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.2xl4q.name} (same value: Master Tricks)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.2xl4q.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Tricks)
                    [4al2i] : object {Dinner at Lionlodge.items.[].system.items.4al2i}
                        img : string {Dinner at Lionlodge.items.[].system.items.4al2i.img} (same value: icons/skills/melee/hand-grip-sword-orange.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.4al2i.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.4al2i.name} (same value: Greater Weapon Specialization)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.4al2i.uuid} (same value: Compendium.pf2e.classfeatures.Item.Greater Weapon Specialization)
                    [517c6] : object {Dinner at Lionlodge.items.[].system.items.517c6}
                        img : string {Dinner at Lionlodge.items.[].system.items.517c6.img} (same value: icons/magic/life/cross-explosion-burst-green.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.517c6.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.517c6.name} (same value: Great Fortitude)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.517c6.uuid} (same value: Compendium.pf2e.classfeatures.Item.Fortitude Expertise)
                    [6ddtr] : object {Dinner at Lionlodge.items.[].system.items.6ddtr}
                        img : string {Dinner at Lionlodge.items.[].system.items.6ddtr.img} (same value: icons/equipment/back/mantle-collared-green.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.6ddtr.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.6ddtr.name} (same value: Light Armor Expertise)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.6ddtr.uuid} (same value: Compendium.pf2e.classfeatures.Item.Light Armor Expertise)
                    [8tar0] : object {Dinner at Lionlodge.items.[].system.items.8tar0}
                        img : string {Dinner at Lionlodge.items.[].system.items.8tar0.img} (same value: systems/pf2e/icons/features/classes/incredible-sense.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.8tar0.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.8tar0.name} (same value: Incredible Senses)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.8tar0.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Legend)
                    [cifjd] : object {Dinner at Lionlodge.items.[].system.items.cifjd}
                        img : string {Dinner at Lionlodge.items.[].system.items.cifjd.img} (same value: systems/pf2e/icons/features/classes/rogue-expertise.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.cifjd.level} (same value: 11)
                        name : string {Dinner at Lionlodge.items.[].system.items.cifjd.name} (same value: Rogue Expertise)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.cifjd.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue Expertise)
                    [e9ikq] : object {Dinner at Lionlodge.items.[].system.items.e9ikq}
                        img : string {Dinner at Lionlodge.items.[].system.items.e9ikq.img} (same value: systems/pf2e/icons/features/classes/sneak-attack.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.e9ikq.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.e9ikq.name} (same value: Sneak Attack)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.e9ikq.uuid} (same value: Compendium.pf2e.classfeatures.Item.Sneak Attack)
                    [g1dmk] : object {Dinner at Lionlodge.items.[].system.items.g1dmk}
                        img : string {Dinner at Lionlodge.items.[].system.items.g1dmk.img} (same value: systems/pf2e/icons/features/classes/improved-evasion.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.g1dmk.level} (same value: 13)
                        name : string {Dinner at Lionlodge.items.[].system.items.g1dmk.name} (same value: Improved Evasion)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.g1dmk.uuid} (same value: Compendium.pf2e.classfeatures.Item.Improved Evasion)
                    [hg9s4] : object {Dinner at Lionlodge.items.[].system.items.hg9s4}
                        img : string {Dinner at Lionlodge.items.[].system.items.hg9s4.img} (same value: icons/commodities/biological/organ-brain-red.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.hg9s4.level} (same value: 17)
                        name : string {Dinner at Lionlodge.items.[].system.items.hg9s4.name} (same value: Slippery Mind)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.hg9s4.uuid} (same value: Compendium.pf2e.classfeatures.Item.Agile Mind)
                    [i70zj] : object {Dinner at Lionlodge.items.[].system.items.i70zj}
                        img : string {Dinner at Lionlodge.items.[].system.items.i70zj.img} (same value: icons/magic/perception/eye-tendrils-web-purple.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.i70zj.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.i70zj.name} (same value: Vigilant Senses)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.i70zj.uuid} (same value: Compendium.pf2e.classfeatures.Item.Perception Mastery)
                    [nilrb] : object {Dinner at Lionlodge.items.[].system.items.nilrb}
                        img : string {Dinner at Lionlodge.items.[].system.items.nilrb.img} (same value: icons/skills/melee/strike-sword-blood-red.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.nilrb.level} (same value: 9)
                        name : string {Dinner at Lionlodge.items.[].system.items.nilrb.name} (same value: Debilitating Strikes)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.nilrb.uuid} (same value: Compendium.pf2e.classfeatures.Item.Debilitating Strike)
                    [odz8x] : object {Dinner at Lionlodge.items.[].system.items.odz8x}
                        img : string {Dinner at Lionlodge.items.[].system.items.odz8x.img} (same value: icons/magic/symbols/question-stone-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.odz8x.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.odz8x.name} (same value: Rogue's Racket)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.odz8x.uuid} (same value: Compendium.pf2e.classfeatures.Item.Rogue's Racket)
                    [pfjze] : object {Dinner at Lionlodge.items.[].system.items.pfjze}
                        img : string {Dinner at Lionlodge.items.[].system.items.pfjze.img} (same value: icons/skills/wounds/injury-triple-slash-bleed.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.pfjze.level} (same value: 15)
                        name : string {Dinner at Lionlodge.items.[].system.items.pfjze.name} (same value: Double Debilitation)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.pfjze.uuid} (same value: Compendium.pf2e.classfeatures.Item.Double Debilitation)
                    [qx6de] : object {Dinner at Lionlodge.items.[].system.items.qx6de}
                        img : string {Dinner at Lionlodge.items.[].system.items.qx6de.img} (same value: systems/pf2e/icons/features/classes/surprice-attack.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.qx6de.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.qx6de.name} (same value: Surprise Attack)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.qx6de.uuid} (same value: Compendium.pf2e.classfeatures.Item.Surprise Attack)
                    [sjjee] : object {Dinner at Lionlodge.items.[].system.items.sjjee}
                        img : string {Dinner at Lionlodge.items.[].system.items.sjjee.img} (same value: icons/environment/settlement/watchtower-silhouette-yellow.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.sjjee.level} (same value: 3)
                        name : string {Dinner at Lionlodge.items.[].system.items.sjjee.name} (same value: Deny Advantage)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.sjjee.uuid} (same value: Compendium.pf2e.classfeatures.Item.Deny Advantage)
                    [thypm] : object {Dinner at Lionlodge.items.[].system.items.thypm}
                        img : string {Dinner at Lionlodge.items.[].system.items.thypm.img} (same value: icons/skills/melee/weapons-crossed-swords-yellow-teal.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.thypm.level} (same value: 19)
                        name : string {Dinner at Lionlodge.items.[].system.items.thypm.name} (same value: Master Strike)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.thypm.uuid} (same value: Compendium.pf2e.classfeatures.Item.Master Strike)
                    [xn3fx] : object {Dinner at Lionlodge.items.[].system.items.xn3fx}
                        img : string {Dinner at Lionlodge.items.[].system.items.xn3fx.img} (same value: icons/magic/fire/explosion-embers-evade-silhouette.webp)
                        level : integer {Dinner at Lionlodge.items.[].system.items.xn3fx.level} (same value: 7)
                        name : string {Dinner at Lionlodge.items.[].system.items.xn3fx.name} (same value: Evasion)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.xn3fx.uuid} (same value: Compendium.pf2e.classfeatures.Item.Evasion)
                    64eou : object {Dinner at Lionlodge.items.[].system.items.64eou}
                        img : string {Dinner at Lionlodge.items.[].system.items.64eou.img} (same value: systems/pf2e/icons/default-icons/feat.svg)
                        level : integer {Dinner at Lionlodge.items.[].system.items.64eou.level} (same value: 1)
                        name : string {Dinner at Lionlodge.items.[].system.items.64eou.name} (same value: Wings)
                        uuid : string {Dinner at Lionlodge.items.[].system.items.64eou.uuid} (same value: Compendium.pf2e.ancestryfeatures.Item.Wings)
                [trainedSkills] : object {Dinner at Lionlodge.items.[].system.trainedSkills}
                    [lore] : array<string> {Dinner at Lionlodge.items.[].system.trainedSkills.lore}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.trainedSkills.lore.[]} (all different values)
                    value : array<string> {Dinner at Lionlodge.items.[].system.trainedSkills.value}
                        Length: min=0 max=2
                        Value type: string {Dinner at Lionlodge.items.[].system.trainedSkills.value.[]} (8 different values)
                            occultism (x1)
                            crafting (x1)
                            religion (x1)
                            intimidation (x1)
                            nature (x1)
                            survival (x1)
                            society (x1)
                            stealth (x1)
                    [additional] : integer {Dinner at Lionlodge.items.[].system.trainedSkills.additional} (3 different values)
                        2 (x2)
                        4 (x1)
                        7 (x1)
                [actionType] : object {Dinner at Lionlodge.items.[].system.actionType}
                    value : string {Dinner at Lionlodge.items.[].system.actionType.value} (2 different values)
                        passive (x59)
                        action (x7)
                [actions] : object {Dinner at Lionlodge.items.[].system.actions}
                    [value] : integer {Dinner at Lionlodge.items.[].system.actions.value} (same value: 1)
                [category] : string {Dinner at Lionlodge.items.[].system.category} (22 different values)
                [level] : object {Dinner at Lionlodge.items.[].system.level}
                    [taken] : integer {Dinner at Lionlodge.items.[].system.level.taken} (all different values)
                    value : integer {Dinner at Lionlodge.items.[].system.level.value} (5 different values)
                        1 (x75)
                        2 (x17)
                        0 (x26)
                        3 (x8)
                        4 (x6)
                [location] : mixed
                    string {Dinner at Lionlodge.items.[].system.location} (20 different values)
                        M3MC2gVrl6nQG6wL (x1)
                        ancestry-1 (x4)
                        class-2 (x4)
                        class-4 (x4)
                        skill-2 (x4)
                        skill-4 (x4)
                        general-3 (x4)
                        tJ8spqg1DVCdC5vW (x1)
                        I7dw2NNYGpnVYgg4 (x5)
                        9GQJL3qK7YbwtLRh (x1)
                        WjYLt8PZGFMsOUvS (x7)
                        z3C7AI6k1A35pFTD (x1)
                        BxICWbkH2Nl6qPEi (x1)
                        class-1 (x2)
                        7PnESVqhL008EDgG (x3)
                        oHur6CkKeib2g1zK (x1)
                        skill-1 (x1)
                        skill-3 (x1)
                        jRJtRmHdcCpiSHBu (x4)
                        h3iwYlW90J3DEVwj (x1)
                    object {Dinner at Lionlodge.items.[].system.location}
                        value : string {Dinner at Lionlodge.items.[].system.location.value} (6 different values)
                            j2GHTKT91P6ptOCW (x15)
                            mLrQ0cY90HqD72sW (x1)
                            R3dGKOwV1T6fUOWf (x11)
                            LnHgz42BmuTXKorK (x1)
                            wEeGAXzcpPfcCBee (x1)
                            ejSwhqEPkpaliTSx (x1)
                        [heightenedLevel] : integer {Dinner at Lionlodge.items.[].system.location.heightenedLevel} (2 different values)
                            1 (x6)
                            2 (x6)
                        [signature] : boolean {Dinner at Lionlodge.items.[].system.location.signature} (same value: True)
                        [uses] : object {Dinner at Lionlodge.items.[].system.location.uses}
                            max : integer {Dinner at Lionlodge.items.[].system.location.uses.max} (same value: 3)
                            value : integer {Dinner at Lionlodge.items.[].system.location.uses.value} (same value: 3)
                [prerequisites] : object {Dinner at Lionlodge.items.[].system.prerequisites}
                    value : array<object> {Dinner at Lionlodge.items.[].system.prerequisites.value}
                        Length: min=0 max=2
                        Value type: object {Dinner at Lionlodge.items.[].system.prerequisites.value.[]}
                            value : string {Dinner at Lionlodge.items.[].system.prerequisites.value.[].value} (18 different values)
                                trained in Occultism (x1)
                                trained in Society (x2)
                                trained in Arcana, Nature, Occultism, or Religion (x1)
                                trained in Crafting (x2)
                                trained in Acrobatics (x2)
                                Communal Healing (x1)
                                trained in Medicine (x1)
                                expert in Medicine (x1)
                                trained in Intimidation (x2)
                                expert in Crafting (x1)
                                Snare Crafting (x1)
                                trained in Nature (x1)
                                Constitution 14 (x1)
                                trained in Lore (x1)
                                scoundrel racket (x1)
                                expert in Athletics (x1)
                                trained in Athletics (x1)
                                expert in Thievery (x1)
                [maxTakable] : mixed
                [subfeatures] : object {Dinner at Lionlodge.items.[].system.subfeatures}
                    [languages] : object {Dinner at Lionlodge.items.[].system.subfeatures.languages}
                        granted : array<> {Dinner at Lionlodge.items.[].system.subfeatures.languages.granted}
                            Length: min=0 max=0
                            Value type: mixed
                        slots : integer {Dinner at Lionlodge.items.[].system.subfeatures.languages.slots} (same value: 2)
                    [proficiencies] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies}
                        [simple] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.simple}
                            rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.simple.rank} (same value: 1)
                        [fortitude] : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.fortitude}
                            rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.fortitude.rank} (same value: 2)
                        will : object {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.will}
                            rank : integer {Dinner at Lionlodge.items.[].system.subfeatures.proficiencies.will.rank} (same value: 2)
                    keyOptions : array<string> {Dinner at Lionlodge.items.[].system.subfeatures.keyOptions}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.subfeatures.keyOptions.[]} (same value: cha)
                [baseItem] : string {Dinner at Lionlodge.items.[].system.baseItem} (9 different values)
                    explorers-clothing (x2)
                    dagger (x1)
                    shortbow (x1)
                    trident (x1)
                    sai (x1)
                    chain-mail (x1)
                    rapier (x1)
                    hand-crossbow (x1)
                    leather-armor (x1)
                [bonus] : object {Dinner at Lionlodge.items.[].system.bonus}
                    value : integer {Dinner at Lionlodge.items.[].system.bonus.value} (2 different values)
                        1 (x1)
                        0 (x6)
                [bonusDamage] : object {Dinner at Lionlodge.items.[].system.bonusDamage}
                    value : integer {Dinner at Lionlodge.items.[].system.bonusDamage.value} (same value: 0)
                [bulk] : object {Dinner at Lionlodge.items.[].system.bulk}
                    value : mixed
                        integer {Dinner at Lionlodge.items.[].system.bulk.value} (3 different values)
                            0 (x7)
                            1 (x9)
                            2 (x3)
                        float {Dinner at Lionlodge.items.[].system.bulk.value} (same value: 0,1)
                [containerId] : mixed
                [damage] : object {Dinner at Lionlodge.items.[].system.damage}
                    [damageType] : string {Dinner at Lionlodge.items.[].system.damage.damageType} (2 different values)
                        bludgeoning (x1)
                        piercing (x6)
                    [dice] : integer {Dinner at Lionlodge.items.[].system.damage.dice} (same value: 1)
                    [die] : string {Dinner at Lionlodge.items.[].system.damage.die} (3 different values)
                        d4 (x3)
                        d6 (x3)
                        d8 (x1)
                    [0] : object {Dinner at Lionlodge.items.[].system.damage.0}
                        [applyMod] : boolean {Dinner at Lionlodge.items.[].system.damage.0.applyMod} (2 different values)
                            True (x1)
                            False (x7)
                        [category] : mixed
                        formula : string {Dinner at Lionlodge.items.[].system.damage.0.formula} (7 different values)
                            1d6 (x1)
                            2d4 (x2)
                            1d10+4 (x1)
                            1d4 (x1)
                            2d10 (x1)
                            1d8 (x2)
                            2d8 (x1)
                        kinds : array<string> {Dinner at Lionlodge.items.[].system.damage.0.kinds}
                            Length: min=1 max=2
                            Value type: string {Dinner at Lionlodge.items.[].system.damage.0.kinds.[]} (2 different values)
                                damage (x8)
                                healing (x3)
                        materials : array<> {Dinner at Lionlodge.items.[].system.damage.0.materials}
                            Length: min=0 max=0
                            Value type: mixed
                        type : string {Dinner at Lionlodge.items.[].system.damage.0.type} (7 different values)
                            untyped (x2)
                            void (x1)
                            piercing (x1)
                            sonic (x1)
                            spirit (x1)
                            vitality (x2)
                            force (x1)
                    [formula] : string {Dinner at Lionlodge.items.[].system.damage.formula} (3 different values)
                        1d8 (x2)
                        5d6 (x1)
                        1d6 (x1)
                    [kind] : string {Dinner at Lionlodge.items.[].system.damage.kind} (2 different values)
                        healing (x2)
                        damage (x2)
                    [type] : string {Dinner at Lionlodge.items.[].system.damage.type} (3 different values)
                        vitality (x2)
                        piercing (x1)
                        bludgeoning (x1)
                [equipped] : object {Dinner at Lionlodge.items.[].system.equipped}
                    carryType : string {Dinner at Lionlodge.items.[].system.equipped.carryType} (2 different values)
                        worn (x31)
                        held (x7)
                    [handsHeld] : integer {Dinner at Lionlodge.items.[].system.equipped.handsHeld} (3 different values)
                        0 (x18)
                        1 (x6)
                        2 (x1)
                    [inSlot] : boolean {Dinner at Lionlodge.items.[].system.equipped.inSlot} (same value: True)
                    [invested] : boolean {Dinner at Lionlodge.items.[].system.equipped.invested} (same value: True)
                [group] : string {Dinner at Lionlodge.items.[].system.group} (9 different values)
                    brawling (x1)
                    cloth (x2)
                    knife (x2)
                    bow (x1)
                    spear (x1)
                    chain (x1)
                    sword (x1)
                    crossbow (x1)
                    leather (x1)
                [hardness] : integer {Dinner at Lionlodge.items.[].system.hardness} (same value: 0)
                [hp] : mixed
                    object {Dinner at Lionlodge.items.[].system.hp}
                        max : integer {Dinner at Lionlodge.items.[].system.hp.max} (same value: 0)
                        value : integer {Dinner at Lionlodge.items.[].system.hp.value} (same value: 0)
                    integer {Dinner at Lionlodge.items.[].system.hp} (3 different values)
                        6 (x2)
                        10 (x2)
                        8 (x4)
                [material] : object {Dinner at Lionlodge.items.[].system.material}
                    [grade] : string {Dinner at Lionlodge.items.[].system.material.grade} (same value: low)
                    [type] : string {Dinner at Lionlodge.items.[].system.material.type} (same value: silver)
                [price] : object {Dinner at Lionlodge.items.[].system.price}
                    value : object {Dinner at Lionlodge.items.[].system.price.value}
                        [gp] : integer {Dinner at Lionlodge.items.[].system.price.value.gp} (10 different values)
                            35 (x1)
                            30 (x1)
                            60 (x3)
                            1 (x7)
                            4 (x5)
                            3 (x4)
                            5 (x2)
                            2 (x3)
                            6 (x2)
                            15 (x4)
                        [sp] : integer {Dinner at Lionlodge.items.[].system.price.value.sp} (3 different values)
                            1 (x4)
                            2 (x1)
                            6 (x1)
                    [per] : integer {Dinner at Lionlodge.items.[].system.price.per} (same value: 10)
                [quantity] : integer {Dinner at Lionlodge.items.[].system.quantity} (7 different values)
                    1 (x25)
                    2 (x5)
                    15 (x4)
                    20 (x1)
                    4 (x1)
                    10 (x1)
                    5 (x1)
                [range] : mixed
                    object {Dinner at Lionlodge.items.[].system.range}
                        value : string {Dinner at Lionlodge.items.[].system.range.value} (5 different values)
                            touch (x7)
                            30 feet (x11)
                             (x7)
                            120 feet (x3)
                            varies (x2)
                    integer {Dinner at Lionlodge.items.[].system.range} (same value: 60)
                [reload] : object {Dinner at Lionlodge.items.[].system.reload}
                    value : string {Dinner at Lionlodge.items.[].system.reload.value} (all different values)
                [runes] : object {Dinner at Lionlodge.items.[].system.runes}
                    potency : integer {Dinner at Lionlodge.items.[].system.runes.potency} (2 different values)
                        1 (x5)
                        0 (x6)
                    property : array<string> {Dinner at Lionlodge.items.[].system.runes.property}
                        Length: min=0 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.runes.property.[]} (same value: returning)
                    [striking] : integer {Dinner at Lionlodge.items.[].system.runes.striking} (same value: 0)
                    [resilient] : integer {Dinner at Lionlodge.items.[].system.runes.resilient} (same value: 0)
                [size] : string {Dinner at Lionlodge.items.[].system.size} (2 different values)
                    med (x41)
                    sm (x1)
                [splashDamage] : object {Dinner at Lionlodge.items.[].system.splashDamage}
                    value : integer {Dinner at Lionlodge.items.[].system.splashDamage.value} (same value: 0)
                [usage] : object {Dinner at Lionlodge.items.[].system.usage}
                    value : string {Dinner at Lionlodge.items.[].system.usage.value} (6 different values)
                        worngloves (x1)
                        wornheadwear (x1)
                        worn (x2)
                        held-in-two-hands (x3)
                        held-in-one-hand (x22)
                        held-in-one-plus-hands (x1)
                [acBonus] : integer {Dinner at Lionlodge.items.[].system.acBonus} (3 different values)
                    0 (x2)
                    4 (x1)
                    1 (x1)
                [checkPenalty] : integer {Dinner at Lionlodge.items.[].system.checkPenalty} (3 different values)
                    0 (x2)
                    -2 (x1)
                    -1 (x1)
                [dexCap] : integer {Dinner at Lionlodge.items.[].system.dexCap} (3 different values)
                    5 (x2)
                    1 (x1)
                    4 (x1)
                [speedPenalty] : integer {Dinner at Lionlodge.items.[].system.speedPenalty} (2 different values)
                    0 (x3)
                    -5 (x1)
                [strength] : integer {Dinner at Lionlodge.items.[].system.strength} (2 different values)
                    3 (x1)
                    0 (x1)
                [spell] : object {Dinner at Lionlodge.items.[].system.spell}
                    _id : string {Dinner at Lionlodge.items.[].system.spell._id} (3 different values)
                        em7fHeyzuJHGpo2t (x1)
                        UNTnWfR7BLeSh54y (x1)
                        jhmUl2JOAf84u2MQ (x1)
                    flags : object {Dinner at Lionlodge.items.[].system.spell.flags}
                        core : object {Dinner at Lionlodge.items.[].system.spell.flags.core}
                            sourceId : string {Dinner at Lionlodge.items.[].system.spell.flags.core.sourceId} (3 different values)
                                Compendium.pf2e.spells-srd.Item.aAbfKn8maGjJjk2W (x1)
                                Compendium.pf2e.spells-srd.Item.szIyEsvihc5e1w8n (x1)
                                Compendium.pf2e.spells-srd.Item.rfZpqmj0AIIdkVIs (x1)
                    img : string {Dinner at Lionlodge.items.[].system.spell.img} (3 different values)
                        systems/pf2e/icons/spells/mage-armor.webp (x1)
                        icons/magic/air/air-burst-spiral-teal-green.webp (x1)
                        icons/magic/life/cross-worn-green.webp (x1)
                    name : string {Dinner at Lionlodge.items.[].system.spell.name} (3 different values)
                        Mage Armor (x1)
                        Soothe (x1)
                        Heal (x1)
                    sort : integer {Dinner at Lionlodge.items.[].system.spell.sort} (same value: 0)
                    system : object {Dinner at Lionlodge.items.[].system.spell.system}
                        [area] : object {Dinner at Lionlodge.items.[].system.spell.system.area}
                            details : string {Dinner at Lionlodge.items.[].system.spell.system.area.details} (same value: varies)
                            type : string {Dinner at Lionlodge.items.[].system.spell.system.area.type} (same value: emanation)
                            value : integer {Dinner at Lionlodge.items.[].system.spell.system.area.value} (same value: 30)
                        cost : object {Dinner at Lionlodge.items.[].system.spell.system.cost}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.cost.value} (same value: )
                        counteraction : boolean {Dinner at Lionlodge.items.[].system.spell.system.counteraction} (same value: False)
                        damage : object {Dinner at Lionlodge.items.[].system.spell.system.damage}
                            0 : object {Dinner at Lionlodge.items.[].system.spell.system.damage.0}
                                applyMod : boolean {Dinner at Lionlodge.items.[].system.spell.system.damage.0.applyMod} (same value: False)
                                [category] : mixed
                                formula : string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.formula} (2 different values)
                                    1d10+4 (x1)
                                    1d8 (x1)
                                kinds : array<string> {Dinner at Lionlodge.items.[].system.spell.system.damage.0.kinds}
                                    Length: min=1 max=2
                                    Value type: string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.kinds.[]} (2 different values)
                                        healing (x2)
                                        damage (x1)
                                materials : array<> {Dinner at Lionlodge.items.[].system.spell.system.damage.0.materials}
                                    Length: min=0 max=0
                                    Value type: mixed
                                type : string {Dinner at Lionlodge.items.[].system.spell.system.damage.0.type} (2 different values)
                                    untyped (x1)
                                    vitality (x1)
                        [defense] : object {Dinner at Lionlodge.items.[].system.spell.system.defense}
                            save : object {Dinner at Lionlodge.items.[].system.spell.system.defense.save}
                                basic : boolean {Dinner at Lionlodge.items.[].system.spell.system.defense.save.basic} (same value: True)
                                statistic : string {Dinner at Lionlodge.items.[].system.spell.system.defense.save.statistic} (same value: fortitude)
                        description : object {Dinner at Lionlodge.items.[].system.spell.system.description}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.description.value} (3 different values)
                                <p>You ward yourself with shimmering magical energy, gaining a +1 item bonus to AC and a maximum Dexterity modifier of +5. While wearing mage armor, you use your unarmored proficiency to calculate your AC.</p>
                            <p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Mystic Armor]</p>
                            <hr />
                            <p><strong>Heightened (4th)</strong> You gain a +1 item bonus to saving throws.</p>
                            <p><strong>Heightened (6th)</strong> The item bonus to AC increases to +2, and you gain a +1 item bonus to saving throws.</p>
                            <p><strong>Heightened (8th)</strong> The item bonus to AC increases to +2, and you gain a +2 item bonus to saving throws.</p>
                            <p><strong>Heightened (10th)</strong> The item bonus to AC increases to +3, and you gain a +3 item bonus to saving throws.</p> (x1)
                                <p>You grace the target's mind, boosting its mental defenses and healing its wounds. The target regains 1d10+4 Hit Points when you Cast the Spell and gains a +2 status bonus to saves against mental effects for the duration.</p>
                            <p>@UUID[Compendium.pf2e.spell-effects.Item.Spell Effect: Soothe]</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The amount of healing increases by 1d10+4.</p> (x1)
                                <p>You channel vitality energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.</p>
                            <p><span class="action-glyph">1</span> <strong>(somatic)</strong> The spell has a range of touch.</p>
                            <p><span class="action-glyph">2</span> <strong>(verbal, somatic)</strong> The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8</p>
                            <p><span class="action-glyph">3</span> <strong>(material, somatic, verbal)</strong> You disperse vitality energy in a 30-foot emanation. This targets all living and undead creatures in the burst.</p>
                            <hr />
                            <p><strong>Heightened (+1)</strong> The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.</p> (x1)
                        duration : object {Dinner at Lionlodge.items.[].system.spell.system.duration}
                            sustained : boolean {Dinner at Lionlodge.items.[].system.spell.system.duration.sustained} (same value: False)
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.duration.value} (3 different values)
                                until the next time you make your daily preparations (x1)
                                1 minute (x1)
                                 (x1)
                        level : object {Dinner at Lionlodge.items.[].system.spell.system.level}
                            value : integer {Dinner at Lionlodge.items.[].system.spell.system.level.value} (same value: 1)
                        location : object {Dinner at Lionlodge.items.[].system.spell.system.location}
                            heightenedLevel : integer {Dinner at Lionlodge.items.[].system.spell.system.location.heightenedLevel} (same value: 1)
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.location.value} (same value: )
                        publication : object {Dinner at Lionlodge.items.[].system.spell.system.publication}
                            license : string {Dinner at Lionlodge.items.[].system.spell.system.publication.license} (same value: OGL)
                            remaster : boolean {Dinner at Lionlodge.items.[].system.spell.system.publication.remaster} (same value: False)
                            title : string {Dinner at Lionlodge.items.[].system.spell.system.publication.title} (same value: Pathfinder Core Rulebook)
                        range : object {Dinner at Lionlodge.items.[].system.spell.system.range}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.range.value} (3 different values)
                                 (x1)
                                30 feet (x1)
                                varies (x1)
                        requirements : string {Dinner at Lionlodge.items.[].system.spell.system.requirements} (same value: )
                        rules : ###FoundryRulesObject###
                        slug : string {Dinner at Lionlodge.items.[].system.spell.system.slug} (3 different values)
                            mage-armor (x1)
                            soothe (x1)
                            heal (x1)
                        target : object {Dinner at Lionlodge.items.[].system.spell.system.target}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.target.value} (3 different values)
                                 (x1)
                                1 willing creature (x1)
                                1 willing living creature or 1 undead (x1)
                        time : object {Dinner at Lionlodge.items.[].system.spell.system.time}
                            value : string {Dinner at Lionlodge.items.[].system.spell.system.time.value} (2 different values)
                                2 (x2)
                                1 to 3 (x1)
                        traits : object {Dinner at Lionlodge.items.[].system.spell.system.traits}
                            rarity : string {Dinner at Lionlodge.items.[].system.spell.system.traits.rarity} (same value: common)
                            traditions : array<string> {Dinner at Lionlodge.items.[].system.spell.system.traits.traditions}
                                Length: min=1 max=2
                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.traits.traditions.[]} (all different values)
                            value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.traits.value}
                                Length: min=2 max=5
                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.traits.value.[]} (6 different values)
                                    concentrate (x2)
                                    manipulate (x3)
                                    emotion (x1)
                                    healing (x2)
                                    mental (x1)
                                    vitality (x1)
                        heightening : object {Dinner at Lionlodge.items.[].system.spell.system.heightening}
                            damage : object {Dinner at Lionlodge.items.[].system.spell.system.heightening.damage}
                                0 : string {Dinner at Lionlodge.items.[].system.spell.system.heightening.damage.0} (2 different values)
                                    1d10+4 (x1)
                                    1d8 (x1)
                            interval : integer {Dinner at Lionlodge.items.[].system.spell.system.heightening.interval} (same value: 1)
                            type : string {Dinner at Lionlodge.items.[].system.spell.system.heightening.type} (same value: interval)
                        overlays : object {Dinner at Lionlodge.items.[].system.spell.system.overlays}
                            37gy7l19tik74o4s : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                                name : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system}
                                    area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area}
                                        areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.areaType} (same value: )
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.area.value} (same value: )
                                    damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage}
                                        0 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0}
                                            formula : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                            kinds : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                                    [defense] : mixed
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightenedLevel}
                                    heightening : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening}
                                        damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                            0 : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                                    traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits}
                                        value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values)
                            7qdtetowq348s9oc : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system}
                                    area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area}
                                        areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.areaType} (same value: )
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.area.value} (same value: )
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.heightenedLevel}
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                            7vbvdrv2cl87sqta : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system}
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.heightenedLevel}
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                                    target : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                                    traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits}
                                        value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values)
                            lfxcoz2d3f8j2zq1 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1}
                                _id : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                                name : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                                overlayType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                                sort : integer {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                                system : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system}
                                    area : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area}
                                        areaType : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.areaType} (same value: )
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.area.value} (same value: )
                                    damage : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                        0 : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                            kinds : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                                Length: min=1 max=1
                                                Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                                    heightenedLevel : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.heightenedLevel}
                                    range : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                                    target : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                                    time : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                        value : string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                                    traits : object {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                        value : array<string> {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                            Length: min=4 max=4
                                            Value type: string {Dinner at Lionlodge.items.[].system.spell.system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values)
                    type : string {Dinner at Lionlodge.items.[].system.spell.type} (same value: spell)
                [uses] : object {Dinner at Lionlodge.items.[].system.uses}
                    autoDestroy : boolean {Dinner at Lionlodge.items.[].system.uses.autoDestroy} (2 different values)
                        True (x11)
                        False (x1)
                    max : integer {Dinner at Lionlodge.items.[].system.uses.max} (same value: 1)
                    value : integer {Dinner at Lionlodge.items.[].system.uses.value} (same value: 1)
                [stackGroup] : string {Dinner at Lionlodge.items.[].system.stackGroup} (3 different values)
                    coins (x4)
                    arrows (x1)
                    bolts (x1)
                [ability] : object {Dinner at Lionlodge.items.[].system.ability}
                    value : string {Dinner at Lionlodge.items.[].system.ability.value} (2 different values)
                        cha (x3)
                        wis (x3)
                [autoHeightenLevel] : object {Dinner at Lionlodge.items.[].system.autoHeightenLevel}
                    [value] : mixed
                [prepared] : object {Dinner at Lionlodge.items.[].system.prepared}
                    value : string {Dinner at Lionlodge.items.[].system.prepared.value} (all different values)
                    [flexible] : boolean {Dinner at Lionlodge.items.[].system.prepared.flexible} (same value: False)
                [proficiency] : object {Dinner at Lionlodge.items.[].system.proficiency}
                    slug : string {Dinner at Lionlodge.items.[].system.proficiency.slug} (same value: )
                    value : integer {Dinner at Lionlodge.items.[].system.proficiency.value} (same value: 1)
                [slots] : object {Dinner at Lionlodge.items.[].system.slots}
                    [slot1] : object {Dinner at Lionlodge.items.[].system.slots.slot1}
                        max : integer {Dinner at Lionlodge.items.[].system.slots.slot1.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Dinner at Lionlodge.items.[].system.slots.slot1.value} (same value: 4)
                        prepared : array<object> {Dinner at Lionlodge.items.[].system.slots.slot1.prepared}
                            Length: min=3 max=3
                            Value type: object {Dinner at Lionlodge.items.[].system.slots.slot1.prepared.[]}
                                id : string {Dinner at Lionlodge.items.[].system.slots.slot1.prepared.[].id} (3 different values)
                                    U1WunKSOuDrjVbF7 (x1)
                                    UXvr2EJ1ui5C1Alz (x1)
                                    CHvrIASQyMjFXA0z (x1)
                    [slot2] : object {Dinner at Lionlodge.items.[].system.slots.slot2}
                        max : integer {Dinner at Lionlodge.items.[].system.slots.slot2.max} (2 different values)
                            4 (x1)
                            3 (x1)
                        [value] : integer {Dinner at Lionlodge.items.[].system.slots.slot2.value} (same value: 4)
                        prepared : array<object> {Dinner at Lionlodge.items.[].system.slots.slot2.prepared}
                            Length: min=3 max=3
                            Value type: object {Dinner at Lionlodge.items.[].system.slots.slot2.prepared.[]}
                                id : string {Dinner at Lionlodge.items.[].system.slots.slot2.prepared.[].id} (3 different values)
                                    SdFy4BvObxZowg8A (x1)
                                    VV88ZBH6izkborqL (x1)
                                    uD1e2pL4A9bMpG3r (x1)
                    [slot0] : object {Dinner at Lionlodge.items.[].system.slots.slot0}
                        max : integer {Dinner at Lionlodge.items.[].system.slots.slot0.max} (same value: 5)
                        prepared : array<object> {Dinner at Lionlodge.items.[].system.slots.slot0.prepared}
                            Length: min=5 max=5
                            Value type: object {Dinner at Lionlodge.items.[].system.slots.slot0.prepared.[]}
                                id : string {Dinner at Lionlodge.items.[].system.slots.slot0.prepared.[].id} (5 different values)
                                    Xx2NOK59oTPUFLJi (x1)
                                    OpKiahuerP3A5N67 (x1)
                                    3qK7q7OmOHxxVGW5 (x1)
                                    Rh1uEIQUAKacVzPa (x1)
                                    qXLbqfYJkzb9cJ5J (x1)
                [spelldc] : object {Dinner at Lionlodge.items.[].system.spelldc}
                    dc : integer {Dinner at Lionlodge.items.[].system.spelldc.dc} (same value: 0)
                    value : integer {Dinner at Lionlodge.items.[].system.spelldc.value} (same value: 0)
                [tradition] : object {Dinner at Lionlodge.items.[].system.tradition}
                    value : string {Dinner at Lionlodge.items.[].system.tradition.value} (3 different values)
                        occult (x2)
                        divine (x3)
                        primal (x1)
                [area] : object {Dinner at Lionlodge.items.[].system.area}
                    type : string {Dinner at Lionlodge.items.[].system.area.type} (3 different values)
                        line (x1)
                        burst (x1)
                        emanation (x1)
                    value : integer {Dinner at Lionlodge.items.[].system.area.value} (2 different values)
                        30 (x2)
                        10 (x1)
                [cost] : object {Dinner at Lionlodge.items.[].system.cost}
                    value : string {Dinner at Lionlodge.items.[].system.cost.value} (same value: )
                [counteraction] : boolean {Dinner at Lionlodge.items.[].system.counteraction} (2 different values)
                    False (x28)
                    True (x2)
                [defense] : object {Dinner at Lionlodge.items.[].system.defense}
                    save : object {Dinner at Lionlodge.items.[].system.defense.save}
                        basic : boolean {Dinner at Lionlodge.items.[].system.defense.save.basic} (2 different values)
                            False (x7)
                            True (x2)
                        statistic : string {Dinner at Lionlodge.items.[].system.defense.save.statistic} (2 different values)
                            will (x3)
                            fortitude (x6)
                [duration] : object {Dinner at Lionlodge.items.[].system.duration}
                    sustained : boolean {Dinner at Lionlodge.items.[].system.duration.sustained} (2 different values)
                        False (x28)
                        True (x2)
                    value : string {Dinner at Lionlodge.items.[].system.duration.value} (6 different values)
                        until the next time you make your daily preparations (x1)
                         (x15)
                        until the start of your next turn (x3)
                        varies (x2)
                        1 minute (x7)
                        10 minutes (x2)
                [requirements] : string {Dinner at Lionlodge.items.[].system.requirements} (same value: )
                [target] : object {Dinner at Lionlodge.items.[].system.target}
                    value : string {Dinner at Lionlodge.items.[].system.target.value} (11 different values)
                        1 object of 1 Bulk or less, either unattended or possessed by you or a willing ally (x1)
                        1 unattended object of light Bulk or less (x1)
                        1 object (x1)
                         (x10)
                        1 creature (x9)
                        1 willing creature (x1)
                        1 spell effect or unattended magic item (x2)
                        1 living creature (x1)
                        1 dying creature (x1)
                        1 willing living creature or 1 undead (x2)
                        1 weapon that is unattended or wielded by a willing creature (x1)
                [time] : object {Dinner at Lionlodge.items.[].system.time}
                    value : string {Dinner at Lionlodge.items.[].system.time.value} (5 different values)
                        2 (x21)
                        1 minute (x2)
                        1 (x4)
                        10 minutes (x1)
                        1 to 3 (x2)
                [heightening] : object {Dinner at Lionlodge.items.[].system.heightening}
                    [levels] : object {Dinner at Lionlodge.items.[].system.heightening.levels}
                        3 : object {Dinner at Lionlodge.items.[].system.heightening.levels.3}
                            target : object {Dinner at Lionlodge.items.[].system.heightening.levels.3.target}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.3.target.value} (3 different values)
                                    1 unattended object with a Bulk of 1 or less (x1)
                                    10 objects (x1)
                                    5 creatures (x1)
                        [5] : object {Dinner at Lionlodge.items.[].system.heightening.levels.5}
                            range : object {Dinner at Lionlodge.items.[].system.heightening.levels.5.range}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.5.range.value} (same value: 60 feet)
                        [7] : object {Dinner at Lionlodge.items.[].system.heightening.levels.7}
                            target : object {Dinner at Lionlodge.items.[].system.heightening.levels.7.target}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.7.target.value} (same value: 1 unattended object with a Bulk of 2 or less)
                        [6] : object {Dinner at Lionlodge.items.[].system.heightening.levels.6}
                            target : object {Dinner at Lionlodge.items.[].system.heightening.levels.6.target}
                                value : string {Dinner at Lionlodge.items.[].system.heightening.levels.6.target.value} (same value: any number of objects)
                    type : string {Dinner at Lionlodge.items.[].system.heightening.type} (2 different values)
                        fixed (x3)
                        interval (x8)
                    [damage] : object {Dinner at Lionlodge.items.[].system.heightening.damage}
                        0 : string {Dinner at Lionlodge.items.[].system.heightening.damage.0} (6 different values)
                            1d6 (x1)
                            2d4 (x1)
                            1d10+4 (x1)
                            1d10 (x1)
                            1d4 (x1)
                            1d8 (x3)
                    [interval] : integer {Dinner at Lionlodge.items.[].system.heightening.interval} (2 different values)
                        1 (x7)
                        2 (x1)
                [overlays] : object {Dinner at Lionlodge.items.[].system.overlays}
                    [2I469pfbYcmFvzOA] : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA._id} (same value: 2I469pfbYcmFvzOA)
                        name : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.name} (same value: Telekinetic Projectile (Bludgeoning))
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.overlayType} (same value: override)
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.sort} (same value: 1)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0}
                                    [category] : mixed
                                    type : string {Dinner at Lionlodge.items.[].system.overlays.2I469pfbYcmFvzOA.system.damage.0.type} (same value: bludgeoning)
                    [cUFX7ExSLeoa3vIF] : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF._id} (same value: cUFX7ExSLeoa3vIF)
                        name : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.name} (same value: Telekinetic Projectile (Piercing))
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.overlayType} (same value: override)
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.sort} (same value: 2)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0}
                                    [category] : mixed
                                    type : string {Dinner at Lionlodge.items.[].system.overlays.cUFX7ExSLeoa3vIF.system.damage.0.type} (same value: piercing)
                    [zFWsMjoeCnLxqJaV] : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV._id} (same value: zFWsMjoeCnLxqJaV)
                        name : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.name} (same value: Telekinetic Projectile (Slashing))
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.overlayType} (same value: override)
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.sort} (same value: 3)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0}
                                    [category] : mixed
                                    type : string {Dinner at Lionlodge.items.[].system.overlays.zFWsMjoeCnLxqJaV.system.damage.0.type} (same value: slashing)
                    37gy7l19tik74o4s : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s._id} (same value: 37gy7l19tik74o4s)
                        name : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.name} (same value: Heal (vs. Living))
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.overlayType} (same value: override)
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.sort} (same value: 2)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0}
                                    formula : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.formula} (same value: 1d8+8)
                                    kinds : array<string> {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.damage.0.kinds.[]} (same value: healing)
                            [defense] : mixed
                            heightening : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening}
                                damage : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage}
                                    0 : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.heightening.damage.0} (same value: 1d8+8)
                            range : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.range.value} (same value: 30 feet)
                            time : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.time.value} (same value: 2)
                            traits : object {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits}
                                value : array<string> {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Dinner at Lionlodge.items.[].system.overlays.37gy7l19tik74o4s.system.traits.value.[]} (all different values)
                    7qdtetowq348s9oc : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc._id} (same value: 7qdtetowq348s9oc)
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.overlayType} (same value: override)
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.sort} (same value: 1)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system}
                            range : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.range.value} (same value: touch)
                            time : object {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7qdtetowq348s9oc.system.time.value} (same value: 1)
                    7vbvdrv2cl87sqta : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta._id} (same value: 7vbvdrv2cl87sqta)
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.overlayType} (same value: override)
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.sort} (same value: 4)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system}
                            area : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area}
                                type : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.type} (same value: emanation)
                                value : integer {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.area.value} (same value: 30)
                            range : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.range.value} (same value: )
                            target : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.target.value} (same value: all living and undead creatures)
                            time : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.time.value} (same value: 3)
                            traits : object {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits}
                                value : array<string> {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Dinner at Lionlodge.items.[].system.overlays.7vbvdrv2cl87sqta.system.traits.value.[]} (all different values)
                    lfxcoz2d3f8j2zq1 : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1}
                        _id : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1._id} (same value: lfxcoz2d3f8j2zq1)
                        name : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.name} (same value: Heal (vs. Undead))
                        overlayType : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.overlayType} (same value: override)
                        sort : integer {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.sort} (same value: 3)
                        system : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system}
                            damage : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage}
                                0 : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0}
                                    kinds : array<string> {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds}
                                        Length: min=1 max=1
                                        Value type: string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.damage.0.kinds.[]} (same value: damage)
                            range : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.range.value} (same value: 30 feet)
                            target : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.target.value} (same value: 1 undead)
                            time : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time}
                                value : string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.time.value} (same value: 2)
                            traits : object {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits}
                                value : array<string> {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value}
                                    Length: min=4 max=4
                                    Value type: string {Dinner at Lionlodge.items.[].system.overlays.lfxcoz2d3f8j2zq1.system.traits.value.[]} (all different values)
                [ancestryFeatLevels] : object {Dinner at Lionlodge.items.[].system.ancestryFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.ancestryFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {Dinner at Lionlodge.items.[].system.ancestryFeatLevels.value.[]} (5 different values)
                            1 (x4)
                            5 (x4)
                            9 (x4)
                            13 (x4)
                            17 (x4)
                [attacks] : object {Dinner at Lionlodge.items.[].system.attacks}
                    advanced : integer {Dinner at Lionlodge.items.[].system.attacks.advanced} (same value: 0)
                    martial : integer {Dinner at Lionlodge.items.[].system.attacks.martial} (2 different values)
                        0 (x3)
                        1 (x1)
                    other : object {Dinner at Lionlodge.items.[].system.attacks.other}
                        name : string {Dinner at Lionlodge.items.[].system.attacks.other.name} (3 different values)
                             (x2)
                            Deity's favored weapon (x1)
                            Rapier, Sap, Shortbow, and Shortsword (x1)
                        rank : integer {Dinner at Lionlodge.items.[].system.attacks.other.rank} (2 different values)
                            0 (x2)
                            1 (x2)
                    simple : integer {Dinner at Lionlodge.items.[].system.attacks.simple} (same value: 1)
                    unarmed : integer {Dinner at Lionlodge.items.[].system.attacks.unarmed} (same value: 1)
                [classFeatLevels] : object {Dinner at Lionlodge.items.[].system.classFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.classFeatLevels.value}
                        Length: min=10 max=11
                        Value type: integer {Dinner at Lionlodge.items.[].system.classFeatLevels.value.[]} (11 different values)
                            2 (x4)
                            4 (x4)
                            6 (x4)
                            8 (x4)
                            10 (x4)
                            12 (x4)
                            14 (x4)
                            16 (x4)
                            18 (x4)
                            20 (x4)
                            1 (x2)
                [defenses] : object {Dinner at Lionlodge.items.[].system.defenses}
                    heavy : integer {Dinner at Lionlodge.items.[].system.defenses.heavy} (same value: 0)
                    light : integer {Dinner at Lionlodge.items.[].system.defenses.light} (2 different values)
                        0 (x2)
                        1 (x2)
                    medium : integer {Dinner at Lionlodge.items.[].system.defenses.medium} (2 different values)
                        0 (x3)
                        1 (x1)
                    unarmored : integer {Dinner at Lionlodge.items.[].system.defenses.unarmored} (same value: 1)
                [generalFeatLevels] : object {Dinner at Lionlodge.items.[].system.generalFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.generalFeatLevels.value}
                        Length: min=5 max=5
                        Value type: integer {Dinner at Lionlodge.items.[].system.generalFeatLevels.value.[]} (5 different values)
                            3 (x4)
                            7 (x4)
                            11 (x4)
                            15 (x4)
                            19 (x4)
                [keyAbility] : object {Dinner at Lionlodge.items.[].system.keyAbility}
                    value : array<string> {Dinner at Lionlodge.items.[].system.keyAbility.value}
                        Length: min=1 max=2
                        Value type: string {Dinner at Lionlodge.items.[].system.keyAbility.value.[]} (all different values)
                    [selected] : string {Dinner at Lionlodge.items.[].system.keyAbility.selected} (same value: str)
                [perception] : integer {Dinner at Lionlodge.items.[].system.perception} (2 different values)
                    1 (x2)
                    2 (x2)
                [savingThrows] : object {Dinner at Lionlodge.items.[].system.savingThrows}
                    fortitude : integer {Dinner at Lionlodge.items.[].system.savingThrows.fortitude} (2 different values)
                        1 (x3)
                        2 (x1)
                    reflex : integer {Dinner at Lionlodge.items.[].system.savingThrows.reflex} (2 different values)
                        1 (x2)
                        2 (x2)
                    will : integer {Dinner at Lionlodge.items.[].system.savingThrows.will} (2 different values)
                        2 (x3)
                        1 (x1)
                [skillFeatLevels] : object {Dinner at Lionlodge.items.[].system.skillFeatLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.skillFeatLevels.value}
                        Length: min=10 max=20
                        Value type: integer {Dinner at Lionlodge.items.[].system.skillFeatLevels.value.[]} (20 different values)
                            2 (x4)
                            4 (x4)
                            6 (x4)
                            8 (x4)
                            10 (x4)
                            12 (x4)
                            14 (x4)
                            16 (x4)
                            18 (x4)
                            20 (x4)
                            1 (x1)
                            3 (x1)
                            5 (x1)
                            7 (x1)
                            9 (x1)
                            11 (x1)
                            13 (x1)
                            15 (x1)
                            17 (x1)
                            19 (x1)
                [skillIncreaseLevels] : object {Dinner at Lionlodge.items.[].system.skillIncreaseLevels}
                    value : array<integer> {Dinner at Lionlodge.items.[].system.skillIncreaseLevels.value}
                        Length: min=9 max=19
                        Value type: integer {Dinner at Lionlodge.items.[].system.skillIncreaseLevels.value.[]} (19 different values)
                            3 (x4)
                            5 (x4)
                            7 (x4)
                            9 (x4)
                            11 (x4)
                            13 (x4)
                            15 (x4)
                            17 (x4)
                            19 (x4)
                            2 (x1)
                            4 (x1)
                            6 (x1)
                            8 (x1)
                            10 (x1)
                            12 (x1)
                            14 (x1)
                            16 (x1)
                            18 (x1)
                            20 (x1)
                [spellcasting] : integer {Dinner at Lionlodge.items.[].system.spellcasting} (2 different values)
                    1 (x2)
                    0 (x2)
                [additionalLanguages] : object {Dinner at Lionlodge.items.[].system.additionalLanguages}
                    count : integer {Dinner at Lionlodge.items.[].system.additionalLanguages.count} (same value: 0)
                    custom : string {Dinner at Lionlodge.items.[].system.additionalLanguages.custom} (same value: )
                    value : array<string> {Dinner at Lionlodge.items.[].system.additionalLanguages.value}
                        Length: min=4 max=6
                        Value type: string {Dinner at Lionlodge.items.[].system.additionalLanguages.value.[]} (12 different values)
                            aklo (x2)
                            draconic (x2)
                            dwarven (x3)
                            elven (x2)
                            goblin (x2)
                            sakvroth (x2)
                            diabolic (x2)
                            gnomish (x3)
                            petran (x1)
                            fey (x1)
                            halfling (x1)
                            jotun (x1)
                [alternateAncestryBoosts] : array<string> {Dinner at Lionlodge.items.[].system.alternateAncestryBoosts}
                    Length: min=2 max=2
                    Value type: string {Dinner at Lionlodge.items.[].system.alternateAncestryBoosts.[]} (2 different values)
                        int (x1)
                        cha (x1)
                [flaws] : object {Dinner at Lionlodge.items.[].system.flaws}
                    0 : object {Dinner at Lionlodge.items.[].system.flaws.0}
                        value : array<string> {Dinner at Lionlodge.items.[].system.flaws.0.value}
                            Length: min=0 max=1
                            Value type: string {Dinner at Lionlodge.items.[].system.flaws.0.value.[]} (same value: con)
                [languages] : object {Dinner at Lionlodge.items.[].system.languages}
                    custom : string {Dinner at Lionlodge.items.[].system.languages.custom} (same value: )
                    value : array<string> {Dinner at Lionlodge.items.[].system.languages.value}
                        Length: min=1 max=2
                        Value type: string {Dinner at Lionlodge.items.[].system.languages.value.[]} (3 different values)
                            common (x4)
                            draconic (x1)
                            strix (x1)
                [reach] : integer {Dinner at Lionlodge.items.[].system.reach} (same value: 5)
                [speed] : integer {Dinner at Lionlodge.items.[].system.speed} (same value: 25)
                [vision] : string {Dinner at Lionlodge.items.[].system.vision} (2 different values)
                    low-light-vision (x3)
                    darkvision (x1)
                [showSlotlessLevels] : object {Dinner at Lionlodge.items.[].system.showSlotlessLevels}
                    value : boolean {Dinner at Lionlodge.items.[].system.showSlotlessLevels.value} (same value: False)
                [selectedAmmoId] : string {Dinner at Lionlodge.items.[].system.selectedAmmoId} (2 different values)
                    3aUesUiUlVUXYk8J (x1)
                    01RKNp672fHWy7Mh (x1)
                [attribute] : array<string> {Dinner at Lionlodge.items.[].system.attribute}
                    Length: min=2 max=2
                    Value type: string {Dinner at Lionlodge.items.[].system.attribute.[]} (2 different values)
                        cha (x1)
                        dex (x1)
                [domains] : object {Dinner at Lionlodge.items.[].system.domains}
                    alternate : array<> {Dinner at Lionlodge.items.[].system.domains.alternate}
                        Length: min=0 max=0
                        Value type: mixed
                    primary : array<string> {Dinner at Lionlodge.items.[].system.domains.primary}
                        Length: min=4 max=4
                        Value type: string {Dinner at Lionlodge.items.[].system.domains.primary.[]} (all different values)
                [font] : array<string> {Dinner at Lionlodge.items.[].system.font}
                    Length: min=1 max=1
                    Value type: string {Dinner at Lionlodge.items.[].system.font.[]} (same value: heal)
                [sanctification] : object {Dinner at Lionlodge.items.[].system.sanctification}
                    modal : string {Dinner at Lionlodge.items.[].system.sanctification.modal} (same value: can)
                    what : array<string> {Dinner at Lionlodge.items.[].system.sanctification.what}
                        Length: min=1 max=1
                        Value type: string {Dinner at Lionlodge.items.[].system.sanctification.what.[]} (same value: holy)
                [skill] : array<string> {Dinner at Lionlodge.items.[].system.skill}
                    Length: min=1 max=1
                    Value type: string {Dinner at Lionlodge.items.[].system.skill.[]} (same value: society)
                [spells] : object {Dinner at Lionlodge.items.[].system.spells}
                    1 : string {Dinner at Lionlodge.items.[].system.spells.1} (same value: Compendium.pf2e.spells-srd.Item.Penumbral Shroud)
                    3 : string {Dinner at Lionlodge.items.[].system.spells.3} (same value: Compendium.pf2e.spells-srd.Item.Veil of Privacy)
                    4 : string {Dinner at Lionlodge.items.[].system.spells.4} (same value: Compendium.pf2e.spells-srd.Item.Creation)
                [weapons] : array<string> {Dinner at Lionlodge.items.[].system.weapons}
                    Length: min=1 max=1
                    Value type: string {Dinner at Lionlodge.items.[].system.weapons.[]} (same value: dagger)
            type : string {Dinner at Lionlodge.items.[].type} (15 different values)
                lore (x6)
                heritage (x4)
                background (x4)
                feat (x64)
                weapon (x7)
                armor (x4)
                equipment (x11)
                consumable (x12)
                treasure (x4)
                spellcastingEntry (x6)
                spell (x30)
                class (x4)
                ancestry (x4)
                deity (x1)
                action (x2)
            [_stats] : object {Dinner at Lionlodge.items.[]._stats}
                compendiumSource : string {Dinner at Lionlodge.items.[]._stats.compendiumSource} (138 different values)
            [flags] : object {Dinner at Lionlodge.items.[].flags}
                pf2e : object {Dinner at Lionlodge.items.[].flags.pf2e}
                    [itemGrants] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants}
                        [bloodlineAberrant] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant.id} (same value: nwijkukVuo4m9XON)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.bloodlineAberrant.onDelete} (same value: detach)
                        [catFall] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall.id} (same value: ngvWgHgol9qiUcFo)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.catFall.onDelete} (same value: detach)
                        [steadyBalance] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance.id} (same value: 9M1jnjUYkxGAWVbu)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.steadyBalance.onDelete} (same value: detach)
                        [nocticula] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula.id} (same value: mMSf0lC4nSnmbOtt)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.nocticula.onDelete} (same value: detach)
                        [cloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric.id} (same value: TPQOajRc0cjMI5m4)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.cloisteredCleric.onDelete} (same value: detach)
                        [firstDoctrineCloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.id} (same value: l2qKZiLt3KyClxvZ)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.firstDoctrineCloisteredCleric.onDelete} (same value: detach)
                        [secondDoctrineCloisteredCleric] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.id} (same value: VmOHlIGJh8o1eADb)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.secondDoctrineCloisteredCleric.onDelete} (same value: detach)
                        [domainInitiate] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate.id} (same value: NwYeYcdmwsaf4fKh)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.domainInitiate.onDelete} (same value: detach)
                        [flurry] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry.id} (same value: WknOOqsfdYoUHSHe)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.flurry.onDelete} (same value: detach)
                        [huntPrey] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey.id} (same value: vLJGhosD7dkiHiLo)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.huntPrey.onDelete} (same value: detach)
                        [changeShape] : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape.id} (same value: XiHYRoyJyHHZHYoD)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.changeShape.onDelete} (same value: detach)
                        scoundrel : object {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel}
                            id : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel.id} (same value: ybnmmMexX81A8eJZ)
                            onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.itemGrants.scoundrel.onDelete} (same value: detach)
                    [grantedBy] : object {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy}
                        id : string {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy.id} (11 different values)
                            LyzoqrhRJBMQ3x1N (x1)
                            ox75r2eKspmcP7d3 (x2)
                            VpqgZXshNsrgAKEw (x1)
                            wcd7ZRtxrCaTS8yz (x1)
                            l2qKZiLt3KyClxvZ (x1)
                            U3yqIbM7D2jN3EY4 (x1)
                            PjvwEERoGg7ch1K2 (x1)
                            ulyJdLOSrdson7F5 (x1)
                            gl9yeefDLhhPrFNi (x1)
                            fscqiq92Ef00Samd (x1)
                            L3RkYUXcvs624U3w (x1)
                        onDelete : string {Dinner at Lionlodge.items.[].flags.pf2e.grantedBy.onDelete} (same value: cascade)
            [folder] : string {Dinner at Lionlodge.items.[].folder} (same value: RQK8iClIsUamNc1W)
    name : string {Dinner at Lionlodge.name} (all different values)
    system : object {Dinner at Lionlodge.system}
        [abilities] : mixed
        attributes : object {Dinner at Lionlodge.system.attributes}
            hp : object {Dinner at Lionlodge.system.attributes.hp}
                temp : integer {Dinner at Lionlodge.system.attributes.hp.temp} (same value: 0)
                value : integer {Dinner at Lionlodge.system.attributes.hp.value} (all different values)
            [resistances] : array<object> {Dinner at Lionlodge.system.attributes.resistances}
                Length: min=1 max=1
                Value type: object {Dinner at Lionlodge.system.attributes.resistances.[]}
                    type : string {Dinner at Lionlodge.system.attributes.resistances.[].type} (2 different values)
                        mental (x1)
                        acid (x1)
                    value : integer {Dinner at Lionlodge.system.attributes.resistances.[].value} (same value: 2)
            speed : object {Dinner at Lionlodge.system.attributes.speed}
                otherSpeeds : array<> {Dinner at Lionlodge.system.attributes.speed.otherSpeeds}
                    Length: min=0 max=0
                    Value type: mixed
                value : integer {Dinner at Lionlodge.system.attributes.speed.value} (same value: 25)
        build : object {Dinner at Lionlodge.system.build}
            attributes : object {Dinner at Lionlodge.system.build.attributes}
                boosts : object {Dinner at Lionlodge.system.build.attributes.boosts}
                    1 : array<string> {Dinner at Lionlodge.system.build.attributes.boosts.1}
                        Length: min=4 max=4
                        Value type: string {Dinner at Lionlodge.system.build.attributes.boosts.1.[]} (6 different values)
                            cha (x4)
                            dex (x4)
                            int (x1)
                            con (x4)
                            wis (x1)
                            str (x2)
        crafting : object {Dinner at Lionlodge.system.crafting}
            formulas : array<object> {Dinner at Lionlodge.system.crafting.formulas}
                Length: min=0 max=7
                Value type: object {Dinner at Lionlodge.system.crafting.formulas.[]}
                    [deletable] : boolean {Dinner at Lionlodge.system.crafting.formulas.[].deletable} (same value: True)
                    uuid : string {Dinner at Lionlodge.system.crafting.formulas.[].uuid} (7 different values)
                        Compendium.pf2e.equipment-srd.Item.AFX1V0Go9DqPWBlN (x1)
                        Compendium.pf2e.equipment-srd.Item.9EZb1hmSKOGrU4Cf (x1)
                        Compendium.pf2e.equipment-srd.Item.0lhh2l4kh3QrwYH9 (x1)
                        Compendium.pf2e.equipment-srd.Item.3V2U720YhW2nyGVx (x1)
                        Compendium.pf2e.equipment-srd.Item.s9dtRS2SRTqzGdOF (x1)
                        Compendium.pf2e.equipment-srd.Item.SWqzv0hYCIczICeR (x1)
                        Compendium.pf2e.equipment-srd.Item.XU8u9F3uoesGDjgM (x1)
        [customModifiers] : object {Dinner at Lionlodge.system.customModifiers}
        details : object {Dinner at Lionlodge.system.details}
            age : object {Dinner at Lionlodge.system.details.age}
                value : string {Dinner at Lionlodge.system.details.age.value} (same value: )
            alliance : string {Dinner at Lionlodge.system.details.alliance} (same value: party)
            biography : object {Dinner at Lionlodge.system.details.biography}
                allies : string {Dinner at Lionlodge.system.details.biography.allies} (same value: )
                anathema : array<> {Dinner at Lionlodge.system.details.biography.anathema}
                    Length: min=0 max=0
                    Value type: mixed
                appearance : string {Dinner at Lionlodge.system.details.biography.appearance} (all different values)
                attitude : string {Dinner at Lionlodge.system.details.biography.attitude} (same value: )
                backstory : string {Dinner at Lionlodge.system.details.biography.backstory} (same value: )
                beliefs : string {Dinner at Lionlodge.system.details.biography.beliefs} (same value: )
                birthPlace : string {Dinner at Lionlodge.system.details.biography.birthPlace} (same value: )
                campaignNotes : string {Dinner at Lionlodge.system.details.biography.campaignNotes} (same value: )
                catchphrases : string {Dinner at Lionlodge.system.details.biography.catchphrases} (same value: )
                dislikes : string {Dinner at Lionlodge.system.details.biography.dislikes} (same value: )
                edicts : array<> {Dinner at Lionlodge.system.details.biography.edicts}
                    Length: min=0 max=0
                    Value type: mixed
                enemies : string {Dinner at Lionlodge.system.details.biography.enemies} (same value: )
                likes : string {Dinner at Lionlodge.system.details.biography.likes} (same value: )
                organizations : string {Dinner at Lionlodge.system.details.biography.organizations} (same value: )
            deity : object {Dinner at Lionlodge.system.details.deity}
                image : string {Dinner at Lionlodge.system.details.deity.image} (same value: systems/pf2e/assets/sheet/deity.webp)
                value : string {Dinner at Lionlodge.system.details.deity.value} (2 different values)
                     (x3)
                    Nocticula (x1)
            ethnicity : object {Dinner at Lionlodge.system.details.ethnicity}
                value : string {Dinner at Lionlodge.system.details.ethnicity.value} (2 different values)
                     (x3)
                    Hongal (x1)
            gender : object {Dinner at Lionlodge.system.details.gender}
                value : string {Dinner at Lionlodge.system.details.gender.value} (2 different values)
                    F/She/Her (x2)
                    M/He/Him (x2)
            height : object {Dinner at Lionlodge.system.details.height}
                value : string {Dinner at Lionlodge.system.details.height.value} (same value: )
            keyability : object {Dinner at Lionlodge.system.details.keyability}
                value : string {Dinner at Lionlodge.system.details.keyability.value} (2 different values)
                    str (x3)
                    dex (x1)
            languages : object {Dinner at Lionlodge.system.details.languages}
                details : string {Dinner at Lionlodge.system.details.languages.details} (same value: )
                value : array<string> {Dinner at Lionlodge.system.details.languages.value}
                    Length: min=1 max=5
                    Value type: string {Dinner at Lionlodge.system.details.languages.value.[]} (7 different values)
                        aklo (x1)
                        common (x4)
                        diabolic (x2)
                        thassilonian (x1)
                        varisian (x2)
                        draconic (x1)
                        strix (x1)
            level : object {Dinner at Lionlodge.system.details.level}
                value : integer {Dinner at Lionlodge.system.details.level.value} (same value: 4)
            nationality : object {Dinner at Lionlodge.system.details.nationality}
                value : string {Dinner at Lionlodge.system.details.nationality.value} (all different values)
            weight : object {Dinner at Lionlodge.system.details.weight}
                value : string {Dinner at Lionlodge.system.details.weight.value} (same value: )
            xp : object {Dinner at Lionlodge.system.details.xp}
                max : integer {Dinner at Lionlodge.system.details.xp.max} (same value: 1000)
                min : integer {Dinner at Lionlodge.system.details.xp.min} (same value: 0)
                pct : integer {Dinner at Lionlodge.system.details.xp.pct} (same value: 0)
                value : integer {Dinner at Lionlodge.system.details.xp.value} (same value: 0)
        exploration : array<> {Dinner at Lionlodge.system.exploration}
            Length: min=0 max=0
            Value type: mixed
        initiative : object {Dinner at Lionlodge.system.initiative}
            statistic : string {Dinner at Lionlodge.system.initiative.statistic} (same value: perception)
        pfs : object {Dinner at Lionlodge.system.pfs}
            [characterNumber] : mixed
            currentFaction : string {Dinner at Lionlodge.system.pfs.currentFaction} (same value: EA)
            [fame] : integer {Dinner at Lionlodge.system.pfs.fame} (same value: 0)
            levelBump : boolean {Dinner at Lionlodge.system.pfs.levelBump} (same value: False)
            [playerNumber] : mixed
            reputation : object {Dinner at Lionlodge.system.pfs.reputation}
                EA : integer {Dinner at Lionlodge.system.pfs.reputation.EA} (same value: 0)
                GA : integer {Dinner at Lionlodge.system.pfs.reputation.GA} (same value: 0)
                HH : integer {Dinner at Lionlodge.system.pfs.reputation.HH} (same value: 0)
                RO : integer {Dinner at Lionlodge.system.pfs.reputation.RO} (same value: 0)
                VS : integer {Dinner at Lionlodge.system.pfs.reputation.VS} (same value: 0)
                VW : integer {Dinner at Lionlodge.system.pfs.reputation.VW} (same value: 0)
            school : string {Dinner at Lionlodge.system.pfs.school} (same value: none)
        resources : object {Dinner at Lionlodge.system.resources}
            [focus] : object {Dinner at Lionlodge.system.resources.focus}
                value : integer {Dinner at Lionlodge.system.resources.focus.value} (2 different values)
                    1 (x2)
                    0 (x1)
            heroPoints : object {Dinner at Lionlodge.system.resources.heroPoints}
                max : integer {Dinner at Lionlodge.system.resources.heroPoints.max} (same value: 3)
                value : integer {Dinner at Lionlodge.system.resources.heroPoints.value} (same value: 1)
        saves : object {Dinner at Lionlodge.system.saves}
            [fortitude] : object {Dinner at Lionlodge.system.saves.fortitude}
                rank : integer {Dinner at Lionlodge.system.saves.fortitude.rank} (2 different values)
                    1 (x2)
                    2 (x1)
                value : integer {Dinner at Lionlodge.system.saves.fortitude.value} (same value: 0)
            [reflex] : object {Dinner at Lionlodge.system.saves.reflex}
                rank : integer {Dinner at Lionlodge.system.saves.reflex.rank} (2 different values)
                    1 (x1)
                    2 (x2)
                value : integer {Dinner at Lionlodge.system.saves.reflex.value} (same value: 0)
            [will] : object {Dinner at Lionlodge.system.saves.will}
                rank : integer {Dinner at Lionlodge.system.saves.will.rank} (same value: 2)
                value : integer {Dinner at Lionlodge.system.saves.will.value} (same value: 0)
        skills : object {Dinner at Lionlodge.system.skills}
            acrobatics : object {Dinner at Lionlodge.system.skills.acrobatics}
                rank : integer {Dinner at Lionlodge.system.skills.acrobatics.rank} (same value: 1)
            arcana : object {Dinner at Lionlodge.system.skills.arcana}
                rank : integer {Dinner at Lionlodge.system.skills.arcana.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            athletics : object {Dinner at Lionlodge.system.skills.athletics}
                rank : integer {Dinner at Lionlodge.system.skills.athletics.rank} (3 different values)
                    0 (x2)
                    1 (x1)
                    2 (x1)
            crafting : object {Dinner at Lionlodge.system.skills.crafting}
                rank : integer {Dinner at Lionlodge.system.skills.crafting.rank} (3 different values)
                    1 (x2)
                    2 (x1)
                    0 (x1)
            deception : object {Dinner at Lionlodge.system.skills.deception}
                rank : integer {Dinner at Lionlodge.system.skills.deception.rank} (2 different values)
                    0 (x3)
                    2 (x1)
            diplomacy : object {Dinner at Lionlodge.system.skills.diplomacy}
                rank : integer {Dinner at Lionlodge.system.skills.diplomacy.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            intimidation : object {Dinner at Lionlodge.system.skills.intimidation}
                rank : integer {Dinner at Lionlodge.system.skills.intimidation.rank} (2 different values)
                    1 (x3)
                    0 (x1)
            medicine : object {Dinner at Lionlodge.system.skills.medicine}
                rank : integer {Dinner at Lionlodge.system.skills.medicine.rank} (2 different values)
                    0 (x3)
                    2 (x1)
            nature : object {Dinner at Lionlodge.system.skills.nature}
                rank : integer {Dinner at Lionlodge.system.skills.nature.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            occultism : object {Dinner at Lionlodge.system.skills.occultism}
                rank : integer {Dinner at Lionlodge.system.skills.occultism.rank} (2 different values)
                    2 (x1)
                    0 (x3)
            performance : object {Dinner at Lionlodge.system.skills.performance}
                rank : integer {Dinner at Lionlodge.system.skills.performance.rank} (2 different values)
                    1 (x2)
                    0 (x2)
            religion : object {Dinner at Lionlodge.system.skills.religion}
                rank : integer {Dinner at Lionlodge.system.skills.religion.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            society : object {Dinner at Lionlodge.system.skills.society}
                rank : integer {Dinner at Lionlodge.system.skills.society.rank} (2 different values)
                    1 (x3)
                    0 (x1)
            stealth : object {Dinner at Lionlodge.system.skills.stealth}
                rank : integer {Dinner at Lionlodge.system.skills.stealth.rank} (2 different values)
                    1 (x3)
                    0 (x1)
            survival : object {Dinner at Lionlodge.system.skills.survival}
                rank : integer {Dinner at Lionlodge.system.skills.survival.rank} (2 different values)
                    0 (x3)
                    1 (x1)
            thievery : object {Dinner at Lionlodge.system.skills.thievery}
                rank : integer {Dinner at Lionlodge.system.skills.thievery.rank} (2 different values)
                    0 (x3)
                    2 (x1)
    type : string {Dinner at Lionlodge.type} (same value: character)